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- Terracide - Internet Demo Version (c) 1997 Eidos Interactive.
- Produced by Simis Developments.
- -----------------------------------------------------------------------
- [INTRODUCTION]
-
- Welcome to this special downloadable demo of Terracide. This demo
- contains a complete single-player level taken from the Carrier ship.
-
- -----------------------------------------------------------------------
- [INSTALLATION]
-
- This Terracide demo will only run under Windows 95. To properly
- install and run this demo, you must run the 'setup.exe' program in
- the 'Terademo' folder. Once you have run setup, you can delete the
- Terademo folder from your hard drive.
-
- If you have problems running the demo, after completing the setup
- program, make sure you have the very latest drivers for your 3D card,
- and the latest version of Direct X (v3.0a). See the Technical Help
- section of this file for additional information.
-
- -----------------------------------------------------------------------
- [BACKGROUND]
-
- After the mass exodus from Earth to form the galaxy-wide Terran
- Colonies of the New Age, the little bluish-green planet which was
- the source of all human life, began to be ignored. The colonists,
- seeking out new homes in planets undreamed of by those left behind,
- made their bases in strange, beautiful, but unforgiving worlds.
- The harsh winds and extreme temperatures of these planets altered
- and mutated them. They were forced to use machines to enhance
- their senses, purely to survive.
-
- Now these colonists are returning home, to reclaim their birthright.
- But they have changed.
-
- Speeding through the solar system towards Earth is a flotilla of
- spaceships, harboring deadly crews of robots, mutated humans and
- semi-alien lifeforms. Their brute force is too much for the massed
- Terran forces; only a single, one-man ship could hope to slip through
- their scanners and infiltrate their craft to destroy them from within.
-
- That craft is yours.
-
- -----------------------------------------------------------------------
- [KEY CONTROLS]
-
- Up Arrow dive
- Down Arrow climb
- Left Arrow turn left
- Right Arrow turn right
-
- (a mouse or joystick can be used to control the ship as well)
-
- A accelerate
- Z reverse/decelerate
- D roll
-
- Q fire main weapon (centrally mounted)
- C fire 2nd weapon (right mounted)
- X fire 3rd weapon (left mounted)
- F flare (unlimited, but uses lots of energy)
- E detonate (guided missiles only)
-
- Space strafe (hold down and press Left, Right, Up or Down)
- Delete strafe left
- Page Down strafe right
- Home strafe up
- End strafe down
-
- (or POV hat on joystick to strafe)
-
- Alt pause/bring up window menu
-
- 1-7 weapon select
- (press same key to cycle through all weapons in group)
- Shift + 1-7 select 2nd weapon (right mounted)
- Ctrl + 1-7 select 3rd weapon (left mounted)
- 0 remove weapon
-
- TAB + Space/POV look around
- G zoom in
- V external camera view
- W waypoint
- I score info
-
- / on keypad life panel on/off (shield/munitions/charge)
- * on keypad weapons panel on/off
- - on keypad auto leveling on/off
- + on keypad auto pitching on/off
-
- You can reconfigure these keys within the game.
-
- -----------------------------------------------------------------------
- [HUD INFORMATION]
-
- On the HUD you can find the following:
-
- Munitions Indicator -
- Munitions are the actual amount of ammo you have; all of the
- weapons use a shared munitions store. More powerful guns use more
- munitions, and need to be kept stocked up by picking up munitions
- crates. You start with no munitions and a maximum of one bar on the
- HUD. If you manage to get the pickup to increase maximum munitions,
- you can get up to 3 bars worth of maximum munitions.
-
- Shield indicator -
- The state of your ship's hull, which is decreased by enemy fire,
- radiation and electricity, and restored with armor pickups. The
- shield indicator starts off green (full strength), and the skull's
- head slowly turns red, then black. Once entirely black, you're toast.
- Your maximum shields can be increased by finding the right pickup.
- This pickup will display plus signs on either side of the skull's
- head and slow down the color change on the skull.
-
- Charge indicator -
- The amount of power left in your firing mechanism. This is drained
- each time you fire a weapon or flare, and gradually recharges to full
- power again. Firing large amounts of rapid fire projectiles will stop
- you from firing repeatedly, as the charge struggles to regenerate. On
- the HUD, the charge indicator starts with one full bar of charge.
-
- The photon weapons use charge alone, all other weapons use munitions
- to fire.
-
- Weapon type indicators -
- Displays which of the 21 weapons you have acquired (only a small taste
- of the full variety of weapons are included in this demo). Each of the
- icons for weapon types has 3 lights above it, corresponding to the
- normal, rapid-fire, and scatter-fire versions of the guns. If the
- light is off, you do not have the corresponding gun. If the light is
- red, you have the gun but it is not currently mounted. If the light is
- green, the gun is mounted on the central gun mounting. Conversely, if
- the light is shaped like a left or right arrow, the gun is mounted on
- the left or right gun mount.
-
- Pickup indicator -
- Appears when your ship is close to a pickup. The indicator is made
- up of two sets of concentric circles, which display the relative
- location of the pickup. When your ship is close enough, the pickup
- will begin beaming aboard your ship. The left-hand bar shows the time
- left until the pickup is successfully grabbed, and the right-hand bar
- shows the time until the pickup explodes.
-
- External force indicator -
- Appears on screen when your ship is being affected by wind or gravity.
-
- Compass -
- This is a 3-dimensional heading cube, which indicates the direction
- you're facing. (N)orth, (S)outh, (E)ast, (W)est, (U)p and (D)own.
-
- Waypoints -
- If you find yourself unsure of where you're going, you can drop a
- waypoint. This is a small object which will stay in place no matter
- where you go, so you can tell if you've previously been in an area
- when you return there. The waypoint emits a sound to alert you when
- you are close to one.
-
- -----------------------------------------------------------------------
- [PICKUPS]
-
- Pickups are spinning objects which appear after destroying enemies and
- can also be found around the levels. They may be weapons, munitions,
- armor, extra mounts or powerups to increase your maximum capabilities.
- When your ship is close to a pickup, the proximity radar will show you
- its exact location. Hover close to it and the pickup will be
- teleported inside your ship. Pickups explode a few seconds after being
- released by enemies, so get to them quickly, or you'll miss out.
-
- The following pickups are available in the game:
-
- Weapons Additional weapons.
- Armor Repairs damage caused to your ship.
- Munitions Munitions are required to fire non-photon guns.
- Weapon Mounts Enables 2nd and 3rd weapons to be mounted to the ship.
- You start the game with a single, central gun mount.
- Two more can be added to the left and right, allowing
- you to fire 3 weapons at once. You can select a
- specific weapon for each mount.
- Plus-ups These will increase the maximum values for one of the
- following: Charge, Munitions, Shield.
- -----------------------------------------------------------------------
- [NEWS]
-
- For the latest news about upcoming product releases, game hints, free
- demos and more, be sure to check out the Eidos Interactive web site:
-
- www.eidosinteractive.com
- -----------------------------------------------------------------------
-
- [ENDPIECE]
-
- Thanks for checking out this demo. The full retail version includes:
-
- 20 levels spread across seven ships including a huge space station
- 21 different weapons
- Graphics that push your 3D card to the limit
- Scorching CD Soundtrack
- Full network play with up to 16 players
- And much much more...
-
- Yours,
- The "Terracide" Team.
-
- (c)1997 Eidos Interactive
-
-
- -----------------------------------------------------------------------
- -----------------------------------------------------------------------
-
-
- Terracide Technical Help
- ------------------------
- While Terracide is designed to run as simply and easily as possible,
- the wealth of new options afforded by new 3D accelerators and MMX chips
- means configuring the game to run best on your system can be a little
- complex.
-
- DirectX Installation
- ------------------------
- When you first install Terracide, it gives you the option to install
- DirectX. This is Microsoft's system which ensures Terracide will run on
- all machines, whether unaccelerated, MMX accelerated, or 3D
- accelerated, and you should install this version of DirectX (V3.0a)
- over any earlier versions you have on your machine. If you install
- another game or application, and Terracide then fails to load correctly
- or becomes unstable, this could be because an earlier version of
- DirectX has been installed, either with or without your permission.
- Please reinstall the version of DirectX and try again.
-
- For the MMX version of Terracide, it is important to remember to
- install the MMX option when installing DirectX. NB - due to an
- unfortunate bug in DirectX, it appears that you can install the MMX
- option on DirectX3.0a by _not_ ticking the MMX option when it becomes
- available to you.
-
- DirectX Troubleshooting
- -------------------------------
- If, when you first try to run Terracide, you find an error message
- saying "unable to initialise DirectX", or you find that your graphics
- card is running incorrectly (glitching, excessive slowdown..), then
- it's strongly suggested that you contact your hardware manufacturer or
- use the Internet to download the latest drivers for your graphics card.
- You should find the latest links to working drivers via the Terracide
- website at:
-
- http://www.eidosinteractive.com/terracide/terracide.html
-
- First-time graphics settings
- ----------------------------
- When you first run Terracide, if you have a 3D accelerator card and
- Terracide can detect it, then Terracide will enquire whether to attempt
- to use this or run in non-accelerated mode. If you have an MMX chip,
- Terracide will initially start up unaccelerated, and you can change to
- the MMX version by going to the graphics configuration menu and picking
- the MMX option.
-
- The initial resolution for the unaccelerated version of Terracide is
- 512x384 with black bordering (alterable with the - and + keys.). If
- this is not possible (because your graphics card cannot display this
- resolution full-screen) then Terracide will start at 640x480 with black
- bordering. The 3D accelerated version of Terracide will start at a
- resolution of 640x480 with all of the rendering and filtering
- capabilities enabled, although this may depend on specific 3D card
- capabilities.
-
- Any of the initial options can be changed during the game, by using the
- graphics configuration menu. These options will then be saved on exit
- and used in future games of Terracide, so you will only have to
- configure your options once!
-
- If at any stage a configuration is obtained that does not work
- properly, and cannot be rectified using the configuration option, then
- deletion of the "Teracide.cfg" file from your Windows directory will
- ensure that Terracide starts with its initial settings the next time it
- is run.
-
- Important
- ---------
- On a minority of graphics cards, the actual cards themselves refuse to
- support less than a resolution of 640x480. Obviously, this is a problem
- because Terracide won't run in conventional lower resolutions such as
- 320x200. The way to get round this is to run Terracide windowed, but
- with the window expanded to fullscreen. You can do this by doing the
- following:
-
- 1. Making sure your desktop size is reasonably small (preferably
- 640x480) and that the desktop is running in the same colour depth as
- you want the game to run in (eg, if you want Terracide to run windowed
- 16bit, you must have your desktop 16bit too.)
-
- 2. Run up Terracide and change the tickbox to run windowed - you should
- now have the option to run Terracide at lower resolutions.
-
- 3. Click on one of these resolutions to bring up Terracide windowed,
- and then hit the maximize button on the Window.
-
- If you then find Terracide running extremely slowly, there is a very
- easy fix for this - just enter the graphics configuration menu and
- switch the game from using system memory to video memory, or vice
- versa.
-
- Increased speed using bordering
- -------------------------------
- Pressing the '-' button will reduce the rendered screen within the
- window. Pressing '+' will then increase the screen again. Changes
- occur in 1/8ths of the window size and the minimum width is 1/8th of
- the window size. This is particularly applicable if you have a graphics
- card which is unable to run below a certain resolution and you want
- Terracide to run faster.
-
- NB: The best alternative way to gain an increase in frame rate is by
- changing the full HUD to the minimal detail HUD in the Options menu.
-
- Terracide Graphics Configuration Dialog
- ---------------------------------------
- The graphics configuration dialog is accessed through the Game menu,
- Graphics Configuration option. This dialog is used to control the
- detail levels deciding how fast and with how much detail the game runs.
-
- The configuration options are grouped into six options, click on a tab
- to select the page of options associated with it. The tabs available
- are:
-
- Screen Includes resolution, colours and software/3D
- card options.
-
- Texture Controls various detailed texturing options.
-
- Advanced Filtering Options controlling bi-linear filtering
- (smoothness).
-
- Details Controls levels of detail of explosions and
- similar features.
-
- When you have changed the options required, click on OK to apply them.
- Most will come into effect immediately. Clicking CANCEL will resume
- without any changes.
-
- We should emphasise that, in the majority of cases, Terracide will
- tart with the correct configuration. But if you wish, you can
- reconfigure any part of Terracide to allow faster or more efficient
- running. A conventional user should only have to use the Screen and
- possibly the Details dialogs, but the more technically minded can play
- with any of the more complex drawing features on Terracide.
-
-
- Screen
- ------
- This is the most important dialog, and allows you to switch resolutions
- and color usage. When you first run Terracide, you should go to this
- dialog to decide which resolution is best for your machine.
-
- Driver Allows you to switch between unaccelerated, MMX,
- hardware modes and the native drivers.
-
- Fullscreen Controls whether the game runs fullscreen or in a
- window.
-
- Video Modes Lists the resolutions available to run Terracide in.
- The lower the resolution, the faster Terracide will
- run. Higher resolutions may require you to select a
- lower texture detail level from the Texture menu.
-
- Colour Detail Options for amount of colours being used in the game
- when running Terracide unaccelerated - hi-colour is
- recommended.
-
- Texture
- -------
- This is a detailed dialog dealing with texturing - generally this
- should only be needed for the more technically-minded user. Listed
- below are the most important options.
-
-
- Texture Detail Decrease the texture detail to medium or low if your
- graphics card has a limited amount of memory on it.
- This option may also be required if running at high
- screen resolutions.
-
- Gouraud Shading Light levels are shaded smoothly when enabled - turning
- this off may lose visual quality but increase speed
- somewhat.
-
- Filtering Smoothes textures when they are close to the viewer -
- turning this off may speed things up. This should be
- turned off for the unaccelerated version.
-
- Dithering Improves colour resolution when smooth light shading is
- enabled - turning both this and gouraud shading off may
- increase frame rate significantly.
-
- Video memory/ When playing the unaccelerated version of Terracide,
- system memory objects can be drawn directly to the video memory on
- the graphics card, or to normal system memory. Using
- video memory is generally faster, especially when
- running in a window which has been maximised, but on
- some graphics cards system memory may be faster.
- Therefore, it's worth testing both.
-
- Details
- -------
- Explosions This defaults to minimal - on faster machines increase
- the detail for a spectacular time!
-
- Particles With this you can toggle the coloured nature or the
- existence of particles given off by the rocket and your
- ship's engines.
-
- Brightness This governs how bright your screen is, and defaults to
- medium brightness.
-
- Intro video Here you can toggle whether the intro video runs or not.
-
-
- Advanced Filtering
- ------------------------
- The magnification option is for when the objects get closer to the
- viewer. Linear filtering smoothes the distortion which would normally
- occur when this happens, whereas the nearest option is standard for the
- non-accelerated versions and is much faster, but doesn't smooth.
-
- The minification option is for when the objects move further away. A
- variety of different schemes are available for improving visual quality
- when this happens. Mip options are generally worth the small speed
- cost. The linear options improve image quality, but at some cost.
-
- Texturing Dialog - Advanced Options
- -----------------------------------
- Texture On Allows all textures to be switched on and off -
- not used for speed optimization.
-
-
- Perspective Stops inaccuracies, turning this off will speed
- Correction Terracide up marginally.
-
- Sub-Pix Improves accuracy, very marginal increase in speed if
- Correction toggled off.
-
- Anti-Aliasing Some cards can draw much smoother lines and points when
- this is enabled.
-
- Mip-Map Prevents pixelation when objects are not close to the
- viewer.